Story

The story in a playthrough of  is developed for each new game using procedural generation, selecting various story elements from a large set to form a fresh storyline. The developers intend it to be a homage to road trip movies and series, the films of Tarantino, the Coen Brothers, and Bong Joon-ho.

Common premise
The randomly-generated storylines are all based on a common premise. It is the summer of 1996. The player takes on the role of a teenager described as "broken," who is attempting to flee the country of Petria, an authoritarian nation on the brink of collapse. The country has thousands of roads, and the border is far away out in the mountains thousands of miles away.

Initial story generation
When players begin new games, they are asked a series of questions about their tastes. The answers will guide the generation of the story.

Playing through the story
The essential gameplay appears to be selecting from a set of options as moments of choice are encountered in the storyline. It's not clear if there are additional game mechanics.

Streamer mode
There is a special feature in the game allowing streamers to turn over game choices to their viewing community. We do not have additional information at the time of this writing.

Possible events and choices
At the time of this writing, we do not have information on possible story events and choices.